About me - Resume
I am a versatile game designer with experiences on system design, balance and economy design.
I love solving problems with creative solutions and being a part of team.
Experience
2021 - Now: Senior Game Designer on a new unnanounced project
Owner of core gameplay
Prototyping core gameplay features and 3C
2018 - 2021: Senior Game Designer on South Park: Phone Destroyer at UBISOFT REDLYNX in Helsinki. Game Page
New character creation and balance
Battle Pass Feature: Concurrence teardown, integration in
the live game, improvements and seasons planning.
You can read an interview about my work here.
2015 - 2018: Game Designer on Gear.Club at EDEN GAMES in Lyon. Game Page
In-game economy and solo progression balancing
Matchmaking and ranking algorithm research
Tracks and championship design (level design)
Education
2015 - 2015 Master of Game Design at BELLECOUR ECOLE
in Lyon website
2014 - 2015 DU level design at GAMAGORA in Lyon website
2010 - 2014 Bachelor of Computer Science at
UNIVERSITY CLAUDE BERNARD LYON 1 website
Skills
Fluent French
Fluent English (Toeic: 960 out of 990)
Good scripting knowledge (C#, VBA, blueprint)
Applied Mathematics and Algorithmics
Pitching and Prototyping
System Design and Balancing
Core Gameplay Design
Software
Unity and Unreal Engine 4
Microsoft Word, PowerPoint & Visio
Advanced Microsoft Excel
Adobe suite (Photoshop and InDesign)
Interest
Roleplaying games, mastering and playing
Magic the gathering
Video games and video game culture
Game Jams Challenges
Member of a game jam organizer association : Game Dev Party (french)